

These are the top rated real world C++ (Cpp) examples of CCMenu::setTouchPriority extracted from open source projects. Schedule( schedule_selector( COption::UpData ), 0. C++ (Cpp) CCMenu::setTouchPriority - 19 examples found. CCUserDefault::sharedUserDefault()->setBoolForKey("sound", true ) CCUserDefault::sharedUserDefault()->setBoolForKey("music", true ) "button_close1", "button_close2", "button_open1", "button_open2" void alignItemsVerticallyWithPadding ( float padding) / align items horizontally / void alignItemsHorizontally () / align items horizontally with padding since v0.7.

Create and run an animation that will slide the start game menu in from below the screen to its intended locationĬCActionInterval *moveAction = CCMoveTo::create(0.3f, ccp(SCREEN_WIDTH/2, SCREEN_HEIGHT*0.15)) ĬCFiniteTimeAction *easeIn = CCEaseIn::create(moveAction, 0.2f) GameMenu->setTag(kGameOverLayer_PlayAgainMenu) Set the tag of the start menu so that we can refer to it later using getChildByTag(.) GameMenu->setPosition(ccp(SCREEN_WIDTH/2, -SCREEN_HEIGHT)) MainButton->setPositionX(mainButton->getContentSize().width/1.2) ĬCMenu *gameMenu = CCMenu::create(playAgainButton, mainButton, NULL) PlayAgainButton->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(CCScaleTo::create(1.0f, 1.2f), CCScaleTo::create(1.0f, 1.0f)))) ĬCSprite *mainButtonSpriteUp = CCSprite::createWithSpriteFrameName("main_button.png") ĬCSprite *mainButtonSpriteDown = CCSprite::createWithSpriteFrameName("main_button.png") ĬCMenuItemSprite *mainButton = CCMenuItemSprite::create(mainButtonSpriteUp, mainButtonSpriteDown, this, menu_selector(GameOverLayer::mainButtonTouched)) PlayAgainButton->setPositionX(-playAgainButton->getContentSize().width/1.2) PlayAgainButtonSpriteDown->setScale(0.9f) ĬCMenuItemSprite *playAgainButton = CCMenuItemSprite::create(playAgainButtonSpriteUp, playAgainButtonSpriteDown, this, menu_selector(GameOverLayer::playAgainButtonTouched)) So, open the project in Xcode, switch to HelloWorldLayer.h and add the following instance variables: CCMenu actionsMenu CCSprite contextMenuBck In the above, we’ve defined a CCMenu instance for our context menu and have also created a CCSprite instance which will point to the background for our menu. CCMenu pMenu CCMenu::create (pStartItem, pStartRecord, pEtcGameItem, NULL) pMenu->setPosition (ccp (winSize.width / 2, winSize. Scale the down to 90% so that it looks like the button was pressed Void GameOverLayer::createPlayAgainButton()ĬCSprite *playAgainButtonSpriteUp = CCSprite::createWithSpriteFrameName("playagain_button.png") ĬCSprite *playAgainButtonSpriteDown = CCSprite::createWithSpriteFrameName("playagain_button.png") MenuSettings->setTag(kRPGStartSceneLayerTagMainMenuItemSettings) MenuSettings->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, 110)) MenuRestart->setTag(kRPGStartSceneLayerTagMainMenuItemRestart) ĬCMenuItemLabel *menuSettings = CCMenuItemLabel::create(menuSettingsLabel, this, menu_selector(RPGStartSceneLayer::onMenu))

MenuRestart->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, 170)) MenuStart->setTag(kRPGStartSceneLayerTagMainMenuItemStart) ĬCMenuItemLabel *menuRestart = CCMenuItemLabel::create(menuRestartLabel, this, menu_selector(RPGStartSceneLayer::onMenu))

MenuStart->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, 230)) Methods borrowed from cc.Layer: bake ctor init isBaked unbake Methods borrowed from cc.MainMenu->setTag(kRPGStartSceneLayerTagMainMenu) ĬCString *menuStartStr = (CCString*)this->m_stringList->objectForKey("mainmenu_start") ĬCLabelTTF *menuStartLabel = CCLabelTTF::create(OzgCCUtility::generalString(menuStartStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter) ĬCString *menuRestartStr = (CCString*)this->m_stringList->objectForKey("mainmenu_restart") ĬCLabelTTF *menuRestartLabel = CCLabelTTF::create(OzgCCUtility::generalString(menuRestartStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter) ĬCString *menuSettingsStr = (CCString*)this->m_stringList->objectForKey("mainmenu_settings") ĬCLabelTTF *menuSettingsLabel = CCLabelTTF::create(OzgCCUtility::generalString(menuSettingsStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter) ĬCMenuItemLabel *menuStart = CCMenuItemLabel::create(menuStartLabel, this, menu_selector(RPGStartSceneLayer::onMenu))
